Break tests in engine (not final)
Breakable Kit (and hay bale) models, textures, and implementation
I got to create a kit of breakable items for the Far Reaches region of Xadia. As these are small assets that didn't take up much screen space I created most of them using a custom trim sheet. The kites got there own texture sheet so I could add a bit more detail and personality.
I decided to include the hay bail with this post because it is one of my favorite small assets that I created. I mean... look at how fluffy it is!
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Art Lead
https://www.artstation.com/lemonade
Concept Art
https://www.artstation.com/saralanart