Forest Healer

Final Render Created in UE4

Final Render Created in UE4

Corner Zoom

Corner Zoom

Table Zoom

Table Zoom

Detail Lighting in UE4

Detail Lighting in UE4

Reference by Ann Novikova

Reference by Ann Novikova

Frog and Things

Frog and Things

Books and Things

Books and Things

Plant Assets

Plant Assets

Room Assets

Room Assets

Jars and things

Jars and things

This piece is based off a concept by Ann Novikova.
I created the scene to practice procedural stylized texturing in Substance Painter.
I modeled all the assets in Maya before taking them to Z-brush for a high poly pass. I then took them into Substance painter to bake all my maps. I ended up combining procedural methods with hand painted overlays to get the best effect. I found that starting with the procedural workflow allowed me to spend more time on small hand painted details that add impact and story to the scene.